![]() “ Colossal Order delves deep into what Maxis and EA once made so popular with a traditional city-building approach,” writes GameSpot. It’s an unapologetic city-building simulation ![]() Here’s a look at some of the reasons why. And not in a “Look, here’s something more clever than SimCity!” way, so much as a “Hey, why not just do SimCity old school?” one. You didn’t build cities so much as towns, monitored abstract symbols and color bars in lieu of meaningful metrics, and Maxis’ stumbling conflation of mandatory online play with a bunch of glitchy, not-ready-for-primetime servers - many couldn’t play the game at all, prompting Amazon to yank it from their e-shelves - wound up alienating hardcore and casual players alike.Įnter Cities: Skylines, a PC game by a totally different studio (interlopers!) that’s singlehandedly revitalizing the city-building genre. Whatever the reasons, by the time Maxis rebooted SimCity in 2013, the game felt very little like its acclaimed forerunners. ![]() Blame the success of The Sims, or the presumption that softer, friendlier, social-angled gameplay is some sort of Platonic gaming ideal. Over the last decade, the “sim” aspect of SimCity has vectored off toward steadily fuzzier, un-simulation-like pastures.
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